In the latest PTS notes of Update 1.6, Division developer Massive Entertainment has revealed that it won’t release the Seeker gear set because of balance problems.
First and more importantly, it looks like Division’s new Seeker gear set just isn’t meeting Massive’s expectations, and because of that, it won’t make the Update 1.6 cut. The devs didn’t mention whether Seeker might return at a later date, but currently they have considered it to be too imbalanced to be a part of The Division experience. Remember that Seeker was already re-balanced in PTS 2’s update, but clearly even that wasn’t enough.
Massive is also looking at normalization in the new Last Stand mode, and what will be the best way to keep things fair. Normalization currently works to an extent, but the developers think there are areas that they can improve. Specifically, the Division team thinks that skills are doing too much damage, and they will be working to fix that.
Other changes and important things for PTS 3 include some tweaks to move players away from the skill power meta, a nerf to the Historian exotic marksman rifle, and the addition of one checkpoint to the Legendary difficulty missions. Regarding skill power, the issue appeared to be widespread, with nearly every player spec-ing into the category. Unfortunately, a focus on skill power reduced other roles (DPS, tanks, etc.) and Massive wants to help bring those types of players back into the battle.
Those were also the skill power builds that were making the Historian a menace, thanks to the weapon’s exotic perk (every bullet embers itself in the target and after 2 seconds it detonates for 20% Skillpower). With so many players running around with high skillpower build, that 20% damage was causing a massive punch and making it so you didn’t need to fire more than two or three shots (at any range) to take out an opponent. The Historian in PTS 3 will benefit players with firearms builds, but it’s unclear as to how exactly.
The Division Update 1.6 is live on the PTS on PC.
