Some aspects of play may seem similar to those of games like Dungeon Keeper or Majesty, in that desired results are effected by adding new buildings and city features that encourage new units and technologies. Other aspects of Stronghold are more similar to those of conventional strategy games like WarCraft or Age of Empires, coordinating the attacks and defenses of a diverse army in real-time. Management decisions can have interdependent consequences. Displaying the decapitated heads of fallen enemies on wooden spires may frighten off invading armies and enhance defense, but it may also be disturbing to the hardworking peasant citizens of the city and lower production.
Through thoughtful and just rule, the player’s castle attracts new workers, which allow for new developments and enhancements, which in turn strengthen the base and further bolster its population. By carefully tending to individual projects and adjusting to meet the changing needs of the current population, all while maintaining a strong defense and exploiting tactical advantages, the player progresses toward the overall goal of developing a great stronghold powerful enough to inspire the reunification of a war-torn land.
Minimum system requirements
CPU: 300mhz
RAM: 64MB
VGA: 4MB DirectX 7.0 Compatible
DX: DirectX 7.0
OS: Windows 95/98/ME/2000/XP
HDD: 750MB
Sound: DirectX 7.0 Compatible
ODD: 8x Speed
Network: 56k(for Internet Play)
Recommended system requirements
CPU: 550mhz+ preferred
RAM: 64MB
VGA: 4MB DirectX 7.0 Compatible
DX: DirectX 7.0
OS: Windows 95/98/ME/2000/XP
HDD: 750MB
Sound: DirectX 7.0 Compatible
ODD: 8x Speed
Network: 56k(for Internet Play)