In Hohokum the player controls a snakelike creature, called the Long Mover, exploring whimsical and colorful worlds with no set objective. The game was inspired by kite flying, London museums, and indigenous cultures. The laid-back and euphoric soundtrack features music from artists under the record label Ghostly International. Hohokum is non-linear and has no score, tutorial or fail-state, but there are some objectives that can be completed, many being optional. Some objects in the background can be interacted with depending on how the player moves around them. The player can control the speed at which the Long Mover travels, as well as initiating a speed-boost. The Long Mover changes color depending on the direction it is facing, and this color is matched by the PS4 controller’s light bar. There are 17 worlds, each with unique characters and varied goals.
Hohokum is a collaboration between British game developer Ricky Haggett of Honeyslug Games, visual artist Richard Hogg and Sony Santa Monica.