Runner2 is divided into five themed worlds, each with fourteen regular levels and five bonus stages for a grand total of ninety-five. The goal of each level is to guide the chosen character to the end of the level without striking an obstacle or falling off the screen. The character runs automatically, and in order to arrive safely at the finish, the player must perform various simple actions such as jumping, sliding and kicking, as well as more complex moves including hanging from rails, reflecting projectiles with a shield, and slide-kicking.
Although it shares the auto running trappings of its predecessor, the game also boasts several new moves. There’s a loop-de-loop that challenges the player to twirl their analog stick in tandem with the character’s placement on the circle, a glide move that enables you to float further, a dance move that boosts the player’s score when used, and square-shaped structures that task the player with pressing buttons at the correct time.
The game also introduced checkpoints at the halfway mark of each level. When used, they prevent the player from having to start at the beginning of the level after messing up. If players choose to skip them, they earn a score boost upon completion of the level.
If a player manages to gather every item in a level, they’re provided a chance to shoot CommanderVideo into a large bullseye from a cannon. The closer he lands to the center, the more points they receive.
Runner2 also boasts a variety of unlockables, such as additional costumes and new characters (including Unkle Dill, CommandgirlVideo, Whetfahrt Cheeseborger, Reverse Merman, Pitazo, CaptainVideo, and retro CommanderVideo). Costumes are hidden in treasure chests scattered throughout the game, whereas new characters are earned by completing certain levels.