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  • Techland’s Open World RPG Will Feature Massive Enemies or Bosses

    Techland’s Open World RPG Will Feature Massive Enemies or Bosses

    New details on Techland’s upcoming open world fantasy RPG surfaces thanks to a finding announcement made by the Polish National Centre for Research and Development’s GameINN program.

    As stated by Eurogamer Poland, Techland has recently received 4.5 million Polish Zloty (USD $1 million) from the Polish National Centre for Research and Development’s GameINN program. This year, the European Union sponsored initiative will award Polish game developers $115 million for a number of different technical initiates. Even though the games themselves are not detailed, the small technical descriptions provide few new insights.

    The proposal from Techland was to “develop innovative technologies to promote the effective production of high-tech gaming AAA.” In particular, the studio is looking to “prototype interaction with opponents of unusual size” for an upcoming first person open world fantasy RPG which will use DirectX12 technology as well. Although this is the first piece of actual information on the secretive title, fans were informed of its actual existence earlier this year during a short announcement at the Digital Dragons event by Techland CEO Pawel Marchewka.

    In theory, description such as this reads either like a Monster Hunter style game, or maybe a new take on a game much like Shadow of the Colossus where the player faces monsters much bigger than itself. Considering that the lead gameplay designer on The Witcher 3: Wild Hunt, Damien Monnier, is now with the Warsaw team at Techland, it appears that fans can start to piece together parts of the puzzle.

    While on the subject of CD Projekt RED, the developer best known for its Witcher series of games managed to score the most funding at $7 million. The studio earned this funding for its idea of continuous multiplayer and living cities, an idea that makes perfect sense for the upcoming title, Cyberpunk 2077. The Sniper: Ghost Warrior studio, CI Games, also earned huge funding just so that it can create advanced artificial intelligence algorithms to help generate realistic and herds of animals.

    Other smaller Polish studios received money as well. The Farm 51, who released Necrovision and Painkiller, are working on advanced ballistics technology, while Shadow Warrior developer Wild Hog Studios is working on a new graphics engine.