Looks like Destiny: Rise of Iron continues the tradition set by the game’s last raid by introducing Challenge Modes to its latest Wrath of the Machine raid.
Raid boss Challenge Modes have been introduced in the Taken King with King’s Fall. Every week, players were charged with bringing down one of the bosses in King’s Fall in a certain, more challenging way. That included no one having the aura more than once on Warpriest, each player holding Golgoroth’s Gaze every damage phase, and taking down Oryx with the 16-bomb method.
This is going to add an extra layer of complexity on top of what’s sure to be more mechanics and tougher enemies added in Heroic modes in a couple of weeks. Given that Challenge Modes in King’s Fall could be completed on Normal Mode, doing the same on Heroic mode rewarded players with special items like an artifact, an emblem, and a Calcified Fragment.
It’s likely that Wrath of the Machine’s Challenge Mode will award Dormant SIVA Clusters (the new version of Calcified Fragments in Rise of Iron) after defeating each boss. Fans have discovered multiple emblems in the Destiny database connected to the raid, so many have been expecting some type of Challenge Modes to be released.
It’s a safe bet that there will be a Challenge Mode for each of Wrath of the Machine’s three bosses: Vosik; the Siege Engine; and Aksis. Fans will have to wait and see – and find out for themselves – what challenge modes requires for each encounter.
This all appears to be Bungie’s plan to stretch out the content of Rise of Iron. As announced earlier, revamped versions of Festival of the Lost and Sparrow Racing League will be making a comeback in October and December, respectively. It’s hard to tell whether Challenge Modes will launch before, during, or after those other events.
Destiny: Rise of Iron is currently available on PS4 and Xbox One.
