Lead game designer of Ghost Recon Wildlands, Dominic Butler, commentated a new 12 minute gameplay demo that shows off the dynamic weather and stealth gameplay tactics.
Dominic Butler, lead game designer on Wildlands, introduced a nighttime variation of the El Pozolero mission, which fans may recall from E3 a few months ago. As opposed to that version of the mission which focused on players going in with guns blazing,
Butler and his team instead decided to wait till the cover of nightfall and an incoming storm to stealthily infiltrate and extract their target. Taking things slow and marking each target, the developers eventually found a truck that makes deliveries into the campsite, getting them inside the easy way without raising alert.
When inside the base, the team is supposed to split up while one member devises an exit strategy, another providing overwatch support from a high ground, the third getting inside for the target extraction, and the last one providing a diversion by taking out the camp lights. Not only players get a great look at team tactics but also some of the tools at their disposal are a multi-purpose drone, the sync shot mechanic from Ghost Recon Future Soldier will make its comeback, as well as new weapons and items such as the diversion grenade.
The dynamic weather and day/night cycle will also have an effect on the world more than just visually as well. During nighttime, patrols are lighter and enemies may also lay down to rest, making tasks a bit easier than if done during daytime. Other systems are active in this world as well, while one of the developer frees rebel soldiers from a holding cell, resulting in a much needed distraction so the Ghosts can extract their target. When the target is secure, chaos enfolds into the village as both factions square off, while the Ghosts manage to go back to the nearby chopper, finishing the mission without triggering any alarm.
Ghost Recon Wildlands will be available on March 7, 2017 for Xbox One, PlayStation 4, and PC.